FSX Twin Comanche enters β!

I sent my last revisions for the FSX Twin Comanche model & textures off to Ron early this afternoon, and β (beta) testing has started! I hope that this is a quick run through things, as most of the project should be fairly intact coming from the FS9 version. The most notable changes from the FS9 version include:

  • All-new visual model with true FSX materials
  • Dynamic Specular map effects
  • Implementation of sound cones with distinct sounds front versus rear – digitally recorded from the actual aircraft!
  • Two model versions – one with chrome spinners and one with painted spinners
  • Custom camera perspectives
  • Self-shadowing on exterior model

Stay tuned!


Leave a comment

Filed under Twin Comanche

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s