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Prometheus Progress

As time allows, I’m continuing work on the FSX Prometheus. Here are a few shots to show VC work thus far…

cockpit4

Throttle, manifold, and various switches are coming to life!

cockpit5

The seat is now accurately textured.

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Drastic aesthetic changes in store for AirVenture 2009

Those familiar with Whittman Regional Airport during the months of July and August are in for a shock as to what is being changed regarding the layout of the main grounds. Steve Taylor is EAA’s facilities manager and has been utilizing a new blog to help tell the story of what is being done there. Steve may have gotten a late start, but he sure has been very forthcoming of information since inception of his blog in November. Much of the infrastructure is now in place and can be seen in this post. The entrance is now easier to navigate via 3 channels of concrete, instead of the single stretch that extended toward AeroShell Square. Now people will be able to chose one of the 3 directions to head immediately upon entering the grounds, hopefully lessening the congestion along the main stretch. I am excited to check it out myself next year!

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Max Air 2 Air

A buddy of mine shot me a link to Max Haynes’ wonderful online magazine of aviation photography, Max Air 2 Air. I spent nearly an hour going through his collection – absolutely stunning! I highly recommend visiting when you’ve got an hour or two of free time.

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SectionF8 F-86 release imminent!

From such legendary FS content creators as Jan Visser and Robert Young comes a new freeware F-86 Sabre! Yes, the very Jan Visser who has created such wonderful models for MAAM-SIM has decided that the masses should enjoy his and the SectionF8 team’s hard work for FREE! Initial release is for FS9, but there is a note of an FSX version coming soon after the initial release. I’m not sure about you, but I’m eagerly anticipating this package!

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Test, test … this blog still on?

Wow, has it really been two months? I guess you can say that I needed a bit of a break from activity here. A blogger’s sabbatical if you will. I have been keeping tabs on the “pulse” of the community from a distance. I also have been busy in the background working on projects, so I haven’t completely left the scene. So, like one of my favorite album titles from Alex Gold, I’m “Backfromabreak.” More to follow…

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Free Acceleration Missions!

While work is still in the early stages for the next installment of MS FS, the designer gurus Paul Lange and (my good personal friend) Brandon Seltz have published a set of free race missions to complement the missions found in the Acceleration expansion package! Inside you’ll find a mission for the T-6 and Sport classes at Reno, each utilizing different pylons than those used for the Unlimited class. You’ll find the 3rd mission a bit of a different type of racing – sailplane racing through hoops over scenic Austria.

So be sure to thank these guys for being good stewards to the community the next time you’re in the FSX forums at AVSIM. They’re watching – trust me.

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Latest buzz

There’s a lot being said lately in the FS blogosphere…

  • Adrian explains when a draw call is not a draw call.
  • Arno has some lessons learned when developing 3rd party jetways in FSX.
  • Jon provides some Vancouver+ comparison shots and has been experimenting with MyTrafficX.
  • Phil has written an extremely detailed article on the different classes of "blurries," and how to avoid them.  He also explains some issues with hacking out-of-memory errors in Vista.
  • Bill describes a nice trip to the east coast.
  • Finally, Bob has a write-up describing his visit here in SC last weekend, and a short interview he did of me while he was here.

Have a great weekend!

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No FSX SP1 by April 30th

Reported this afternoon by Phil Taylor, Senior Program Manager for Graphics and Terrain:

"It is true, for perf testing the upcoming Beta3, I gave advice to turn AI aircraft down. Some AI aircraft have a high render cost and will skew the results of perf testing Beta3. We had a perf regression in trees we believe Beta3 will fix, and need results that are not skewed to validate that.

"It is also no secret that turning down AI aircraft gives back perf in RTM, this just confirms it. And my guidance simply confirms that SP1 performed no work in this area.

"And yes, this means we won’t make April, sorry about that. We are trying to get it right."

Personally, I appreciate the efforts of those involved getting SP1 completed and done right as Phil states.  I guess they have fallen into the trap of stating an anticipated release date, and it slipping due to complications.  I really hope the public will accept this and be glad for SP1 when it is "right."  Nothing constructive can come from negative statements – just let them do their jobs.

Thanks for the update, Phil! 

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